Design research and the art of self-expression

Watch what happens when you dump a bunch of craft supplies onto a table and ask people to make something. You’ll get a few blanks stares at first. Some people will say, “I’m not artistic.” Give it a few minutes, though; people won’t be able to resist the urge to rifle through the curious collection of materials that lies in front of them. They’ll dive in, cutting shapes from scraps of construction paper, gluing sequins on pieces of felt, or sketching ideas with fluorescent pencil crayons. There is something about making things with your hands that feels satisfying. It’s also a liberating social act.     

For author, sociologist and avid maker David Gauntlett, that’s partly because making is a social practice that connects people to each other, the world, and the materials they use to make things. As Canada Research Chair in Creative Innovation and Leadership at Ryerson University, Gauntlett studies why people make things and why they find these practices so pleasurable. In the second edition of Making is Connecting, he examines how and why people make. People make things for sentimental reasons, such as knitting a blanket for a loved one to mark a special occasion. Making can also be used to bring awareness to political issues. The work of Toronto-based feminist and queer game collective Dames Making Game, for instance, uses game design as a form of social activism. More often than not, making is done just for the sheer excitement that comes from putting things in your hands to see what happens.

Accessing Embodied Knowledge

Making things with your hands produces a different kind of knowledge about the world—knowledge that philosopher Maurice Merleau-Ponty described as “embodied.” This means our minds (how we think) and bodies (how we act) cannot be separated from one another. For instance, when we think of ideas, we’re also using our body to some extent. We draw upon the knowledge of how our body interacts with the world—through touch, smell, taste, and hearing—to inform our thoughts, feelings, and how we express ourselves in our everyday lives. 

For researchers, accessing this particular type of knowledge is important because it can reveal people’s, patterns, rituals, habits, and behaviours. In other words, how do people act in the world? This is even more important when working with communities and cultures that value art and making as sources of knowledge in their own right. But the research methods that have historically been used to document lived experience––interviews, observations, and focus groups, for instance––are not always well suited to capturing the subtleties, nuances, and cultural overtones that art can be used to represent. It’s for that reason that researchers like Gauntlett are turning to arts-based or arts-informed research practices. As he states, “It’s not ‘just’ methodology—it’s all about how we gather and develop knowledge about the social world: the very heart of social science.” This is an important perspective to consider when working with historically marginalized communities, such as youth who have experienced homelessness, because the traditional research process can be reframed as a reciprocal exchange of knowledge between partners, as opposed to an extractive process that results in knowledge being produced about research subjects.

Combining art and design

Design researchers have long been aware of the potential of making as a form of knowledge production. This is well illustrated in the work of Liz Sanders, who has spent more than two decades researching and writing about what she terms “generative research.” In her book Convivial Toolbox, she argues that to understand people’s wishes, dreams, and desires, researchers need to use a combination of making, doing, and thinking activities (PDF). Like Gauntlett, she argues that making things with your hands and with other people can unlock latent and tacit knowledge—knowledge that can’t be accessed by talking to people or by observing them in their everyday environment. Generative design research methods, such as cultural probes, participatory workshops, and prototyping, are good at identifying unmet needs in the context of designing products and services; however, they fall short when it comes to understanding how people define themselves as social actors.

When doing design research with marginalized communities, a combination of arts-based and design methods can result in richer accounts of people’s lived experiences, while simultaneously giving something back to research participants—both in terms of the artwork they produce and the supplies needed to make the art. The act of art-making can also expose research participants to new forms of self-expression that they may not have otherwise been aware of.

Doing arts-based research with youth

In a current project with youth in Hamilton who have experienced homelessness, we opted to use an arts-based approach because it offered a platform for youth self-expression. 

We began by distributing storytelling kits to participating youth. These included a variety of traditional art supplies, such as pencils, markers, and paint, along with craft materials. Participants were asked to create a life mural that depicted what “home” meant to them using the materials enclosed in the kit and any other objects from their personal environment. As they created their mural, the youth were asked to record their thoughts and feelings in a journal. Once complete, each participant walked the research team through their mural, describing symbols, themes, and iconography that signified “home.”

This approach proved useful in helping break down the traditional researcher/research subject hierarchy that often emerges in the course of a project. It also, in keeping with Gauntlett’s theories, transformed the interview dialogue from one in which a researcher asks a series of questions, to a social encounter rooted in a mutual exchange of knowledge. Because the interview began with each youth walking the research team through their mural, participants were able to take on a lead role in deciding what was in and out of the scope of the conversation.

Reflecting on the process, we have distilled some important lessons for anyone who is considering taking an arts-based approach for their next human-centred design project: 

  • Provide many types of media to ensure the activity remains accessible. In our case, we included a mix of traditional art supplies, including nice markers, paints, and pencils, as well craft supplies such as coloured paper and moss.
  • Keep the prompt open but specific to the research question you’re trying to answer. Initially, we had several specific prompts. This was too much. In the end, we used one simple prompt: “What does home mean to you?”
  • Give ample time to complete the activity. Making art can often take longer than you think. In our case, we suggested youth spend three hours completing their mural. They later told us that they wish they had had more time to complete their murals.
  • Create opportunities to extend the art making beyond the scope of the project. We opted to give youth sketchbooks so they could continue to make art.
  • Find opportunities to make the art public (but only if participants give their consent). Youth expressed interest in having others see their art and learn more about their stories. We’re exploring several opportunities to create a public exhibit that will be co-curated with them.
  • Offer multiple settings to make art. Because, as Gauntlett notes, making is a social practice, some participants will want to make art with other people. Others will prefer to work independently. It’s important to create multiple outlets for participants to work. We hosted several drop-in sessions at youth-friendly spaces.
  • Leave space for participants to record what they’re thinking and feeling as they create art. Because people express themselves in different ways, it’s important to give multiple outlets for expression that can incorporate words and images. We created a separate thoughts and feelings journal that youth were encouraged to use when completing their artwork.

If making is connecting, as Gauntlett claims, then art-making has a rightful place in the traditional social science research toolkit. As a platform for self-expression, art practices can foster deeper connections between research participants and researchers, fostering a more human approach to research.

If you’re interested in receiving updates on the Designership 2019 project, sign up here.

Contact Us
+1 416.531.2665
info@bridgeable.com
@bridgeable

About Us
We’re a service design consultancy. We work with organizations and people to create a more human world, one experience at a time.

© 2018 Bridgeable

Join our team!
See our job openings

Looking for an internship?
See our Designership program.

Sign up to receive
communications from Bridgeable